Marriette DeGlammien

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Marriette DeGlammien

Post  Admin on Sun Jan 02, 2011 11:21 pm



Level 6 Human Female Cleric of Loviatar

Str 10 --
Dex 14 +2
Con 12 +1
Int 18 +4
Wis 18 +4 ((20 +5))
Cha 14 +2


6 Fortitude 5 1
4 Reflex 2 2
10 Will 5 5

BAB 4
4 Melee 4 0
6 Ranged 4 2

53 HP
17 AC (10 + 5 ARMOR + 0 SHIELD + 2 DEX)
20 Speed 30 Base, Medium Armor
2 Initiative Dex 2

+1 Returning Dagger AB: +7, Damage: 1d4 + 1

TRAITS:
Charming: Blessed with good looks, you’ve come to depend on the fact that others find you attractive.
Benefit: You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures.

Calistrian (Loviataran) Prostitute
You worked in one of Calistria’s temples as a sacred prostitute, and you know how to flatter, please, and (most of all) listen.
Benefit: You gain a +1 trait bonus on Sense Motive checks and Diplomacy checks to gather information, and one of these skills (your choice) is always a class skill for you.

FEATS:
H: Skill Focus: Diplomacy
1: Spell Focus: Enchantment
3: Deceitful
5: Greater Spell Focus: Enchantment

CLASS ABILITIES:
Aura (Ex)
A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity’s alignment (see the detect evil spell for details).

Channel Energy (Su) 3d6
Orisons
Spontaneous Casting: Inflict

Domains:
CHARM (Love)
Granted Powers: You can baffle and befuddle foes with a touch or a smile, and your beauty and grace are divine.

Adoration (Su): As an immediate action, you can attempt to thwart a melee or ranged attack that targets you. This ability functions as sanctuary, but only against one individual attack. You must use the ability after the attack is declared but before the roll is made. The creature attacking you receives a Will save to negate this effect. If a creature has more than one attack, this ability only affects one of the attacks. You can use the ability a number of times per day equal to 3 + your Wisdom modifier. This is a mind-affecting effect.

Charming Smile (Sp): At 8th level, you can cast charm person as a swift action, with a DC of 10 + 1/2 your cleric level + your Wisdom modifier. You can only have one creature charmed in this way at a time. The total number of rounds of this effect per day is equal to your cleric level. The rounds do not need to be consecutive, and you can dismiss the charm at any time as a free action. Each attempt to use this ability consumes 1 round of its duration, whether or not the creature succeeds on its save to resist the effect.

Domain Spells: 1st—charm person, 2nd—enthrall, 3rd—suggestion, 4th—heroism, 5th—charm monster, 6th—geas/quest, 7th—insanity, 8th—euphroic tranquility, 9th—dominate monster

TRICKERY
Granted Powers: You are a master of illusions and deceptions. Bluff, Disguise, and Stealth are class skills.

Copycat (Sp): You can create an illusory double of yourself as a move action. This double functions as a single Mirror Image and lasts for a number of rounds equal to your cleric level, or until the illusory duplicate is dispelled or destroyed. You can have no more than one copycat at a time. This ability does not stack with the Mirror Image spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Master's Illusion (Sp): At 8th level, you can create an illusion that hides the appearance of yourself and any number of allies within 30 feet for 1 round per cleric level. This ability otherwise functions like the spell veil. The save DC to disbelieve this effect is equal to 10 + 1/2 your cleric level + your Wisdom modifier. The rounds do not need to be consecutive.

Domain Spells: 1st—disguise self, 2nd—invisibility, 3rd—nondetection, 4th—confusion, 5th—false vision, 6th—mislead, 7th—screen, 8th—mass invisibility, 9th—time stop

SKILLS:

4 Appraise (Int) 4
12 Bluff (Cha) 5 3 2 2
4 Craft (Int) 4
14 Diplomacy (Cha) 6 3 2 3
13 Disguise (Cha) 6 3 2 2
11 Heal (Wis) 4 3 4
4 Knowledge (arcana) (Int) 4
4 Knowledge (history) (Int) 4
4 Knowledge (nobility) (Int) 4
8 Knowledge (planes) (Int) 4 3 1
13 Knowledge (religion) (Int) 6 3 4
4 Linguistics (Int) 4
4 Profession (Wis) 4
3 Ride (Dex)* 1 - 2
13 Sense Motive (Wis) 6 3 4
13 Spellcraft (Int) 6 3 4
11 Stealth (Dex) 6 3 2


Last edited by Admin on Sun Jan 23, 2011 11:34 am; edited 7 times in total
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EQUIPMENT

Post  Admin on Mon Jan 03, 2011 9:27 am

10500/10500 GP

Returning Dagger +1 ----6000GP - - -
Chain Shirt +1 -------GP - - -
Headband Wis +2 ----4000GP
Spell Components 450 GP
Holy Symbol 50GP

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Spells Per Day

Post  Admin on Sat Jan 15, 2011 1:37 pm

Wis: 20 + 5
Cleric Caster Level 5
0--1-----2----3-----4--
4--3+1--3+1--2+1
0--2----1-----1-----1----1
------------TOTAL------------
4--5+1--4+1--3+1--

_____________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~
------------------------------------------

SPELLS MEMORIZED

0:
a Detect Magic
b Detect Poison
c Light
d Purify F&W

1:
a Command
b Sanctuary
c Cure Light Wounds
d CLWs
e Deathwatch
D Charm Person

2:
a Admonishing Ray
b Calm Emotions
c Undetectable Alignment
d Admonishing Ray
D Invisibility

3:
a Cure Serious Wounds
b Prayer
c Cure Serious Wounds
D Suggestion
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